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The Art of Game Design: A Book of Lenses
The Art of Game Design: A Book of Lenses
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Author: Jesse Schell Publisher: A K Peters/CRC Press Format: Softcover # of Pages: 600 Pub. Date: 214 Edition: 2nd ISBN-10: 1466598646 ISBN-13: 9781466598645
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About the Book:
Good game design happens when you view your game from as many
perspectives as possible. Written by Jesse Schell, one of the
world's top game designers, The Art of Game Design presents
100+ sets of questions, or different lenses, for viewing a game's
design, encompassing diverse fields such as psychology, architecture,
music, visual design, film, software engineering, theme park design,
mathematics, puzzle design, and anthropology. This Second Edition
of a Game Developer Front Line Award winner:
• Presents 100+ sets of questions, or different lenses, for
viewing a game's design
• Describes the deepest and most fundamental principles of game
design
• Demonstrates how tactics used in board, card, and athletic
games also work in top-quality video games
• Contains valuable insight from Jesse Schell, the former
chair of the International Game Developers Association and
award-winning designer of Disney online games
The Art of Game Design
gives you useful perspectives on how to make better game designs
faster. It provides practical instruction on creating world-class
games that will be played again and again.
What people say:
"…
a solid pick and a 'must' for any collection looking for an in-depth,
fundamental textbook on how to design and work with game."
— Midwest Book Review
"…
this book is considered by many to be the 'bible' of game design. …
Much of the material has been updated … the introduction to
probability … is a must read for aspiring game designers …
engaging and thought provoking … a substantial book for someone
looking to get serious about game design. … the cards are brilliant
and a joy to keep on your desk and pull one or more out and see how
they relate to your current design. … Highly recommended."
— Game Nite
"I could not think of a better
name for this work because game design isn't a skillset, it's a Tao:
a way of looking at the world. This was perhaps the most important
thing that Jesse ever taught me. It is the principle lesson of this
book. … The things you will learn here are universally applicable.
… Each section individually is a lens and tool in your designer's
tool belt but, taken as a whole, they form a system of thinking that
will allow you to tackle problems well beyond their scope. … this
book trains you to think as a designer." — James
Portnow, Game Designer, CEO of Rainmaker Games
About the Author:
Jesse Schell is an American
video game designer and a Distinguished Professor of the Practice of
Entertainment Technology at Carnegie Mellon University's (CMU)
Entertainment Technology Center (ETC), a joint master's program
between Carnegie Mellon's College of Fine Arts and School of Computer
Science, where he teaches game design and leads several research
projects. He is also CEO of Schell Games, an independent game studio
in Pittsburgh. Formerly he was creative director of the Walt Disney
Imagineering Virtual Reality Studio and chairman of the International
Game Developers Association (IGDA).
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