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Creating the Art of the Game

Creating the Art of the Game
Your Price: $52.00 CDN
Limited Quantities
Author: Matthew Omernick
Publisher: New Riders Publishing
Format: Softcover
# of Pages: 286
Pub. Date: 2004
ISBN-10: 0735714096
ISBN-13: 9780735714090

About the Book:

HARD TO FIND BOOK, only a very limited number of copies are still available.

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master — veteran 3D artist and instructor Matthew Omernick — as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume.

The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation — including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions — you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics.

Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

About the Author:

Matthew Omernick spent over 6 years in the game industry as a 3D artist for companies like DreamWorks, Electronic Arts, and LucasArts. His experiences allowed him to work on dozens of projects with varying requirements like Medal of Honor: Frontline, Allied Assault, and Spearhead; Secret Weapons Over Normandy; and RTX Red Rock. Matthew is currently working on a LucasArts title designed for the next generation of video game consoles. He developed numerous tutorials and has 4 years of teaching experience at the Cal State Fullerton and the Academy of Art College, San Francisco.