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David Perry on Game Design

David Perry on Game Design
Your Price: $57.00 CDN
Author: David Perry & Rusel DeMaria
Publisher: Course Technology
Format: Softcover
# of Pages: 1040
Pub. Date: 2009
ISBN-10: 1584506687
ISBN-13: 9781584506683

About the Book:

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games?

David Perry on Game Design is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria provide a wealth of ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book is not software or technology specific, and it covers every aspect of video game design, including game types, storyline creation, character development, weapons and armour, game worlds, goals and rewards, obstacles, and more. Subtitled A Brainstorming Toolbox , you can work your way through the book from the beginning or focus on the topics that interest you.

Filled with checklists and step-by-step brainstorming tools to help you flesh out your ideas, David Perry on Game Design will inspire and challenge you to find inventive solutions and improve the entertainment value of your games, making them fresh, innovative, and fun to play.

About the Authors:

David Perry is the visionary game designer behind some of the most beloved titles of the past two decades — Earthworm Jim, MDK, Messiah, and game adaptations of films such as Terminator and The Matrix.

Rusel DeMaria has been writing about games and the game industry since 1981. he has been a senior editor for three national magazines, a columnist for newspapers and magazines nationally and internationally. He co-founded the most successful strategy guide publishing imprint in the gaming industry and has written more than 60 books, most of them in the game field. He has also designed games, and consulted with game companies as an analyst.