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Drawing Basics and Video Game Art
Drawing Basics and Video Game Art
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Author: Chris Solarski Publisher: Watson-Guptill Publications Format: Softcover # of Pages: 240 Pub. Date: 2012 ISBN-10: 0823098478 ISBN-13: 9780823098477
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About the Book:
Video games are not a revolution in art history, but an evolution.
Whether the medium is paper or canvas – or a computer screen –
the artist's challenge is to make something without depth seem like a
window into a living, breathing world. Video game art is no
different.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design is
first to examine the connections between classical art and video
games, enabling developers to create more expressive and varied
emotional experiences in games. Artist game designer Chris
Solarski gives you a comprehensive introduction to basic and
advanced drawing and design skills – light, value, colour, anatomy,
concept development – as well as detailed instruction for using
these methods to design complex characters, worlds, and gameplay
experiences. Artwork by the likes of Michelangelo, Titian, and Rubens
are studied alongside AAA games like BioShock, Journey, the Mario
series, and Portal 2, to demonstrate perpetual theories of depth,
composition, movement, artistic anatomy, and expression.
Although Drawing Basics and Video Game Art is primarily
a practical reference for artists and designers working in the video
games industry, it's equally accessible for those interested to learn
about gaming's future, and potential as an artistic medium.
What people say:
"This
book supports my own 30-year crusade to demonstrate that games are an
art form that undeniably rivals traditional arts. It gives detailed
explanations of game art techniques and their importance, while also
highlighting their dependence on artistic aspects of game design and
programming." — John Romero, co-founder of
id Software and CEO of Loot Drop, Inc.
"Solarski's
methodology here is to show us the artistic techniques that every
artist should know, and then he transposes them to the realm of video
games to show how they should be used to create a far more artful
gaming experience … if I were an artist planning to do video game
work, I'd have a copy of this on my shelf."
— Marc Mason,
Comics Waiting Room
About the Author:
Chris Solarski specializes in
the relationships between video game aesthetics and user
experience – particularly the physical movements of players.
He received a BA in computer animation and began working as a 3D
character and environment artist for Sony Computer Entertainment in
London. Eventually, he enrolled in art classes at the Warsaw Academy
of Fine Arts. During that time, he discovered the exciting connection
between classical art techniques and video game design. He currently
develops his own video games under Solarski Studio. He also lectures
at SAE Institute in Zurich.
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