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End-to-End Game Development

End-to-End Game Development
Your Price: $67.50 CDN
Author: Nick Iuppa & Terry Borst
Publisher: Focal Press
Format: Softcover
# of Pages: 381
Pub. Date: 2010
ISBN-10: 0240811798
ISBN-13: 9780240811796

About the Book:

Take your independent and serious games to the next level with this step-by-step no-nonsense approach to management and production.

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. The tools for building games have never been more accessible and End-to-End Game Development offers all the information that game developers need to create an independent game project from start to finish.

In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers — all take part in the process at various stages, and the end result is hopefully a successful game. Veteran game developers and writers Nick Iuppa and Terry Borst cover all of these areas for you, with step by step instructions and checklists to get the work done. The authors offer practical advice and proven processes that will get you well on your way to producing successful interactive products that train, persuade, educate, and recruit. Learn from key game insiders as they share their tested paths and processes through the complex world of creating, managing, and releasing a successful independent game.

The topics in End-to-End Game Development include:
• Finding clients and funding your game development effort
• Assembling you game development team
• Developing effective instructional or persuasive content
• Transmitting instructional content into compelling gameplay
• Determining distribution, development, and marketing approaches
• Understanding the production and authoring phases
• User testing of: concepts, gameplay, and knowledge transfer

About the Authors:

Nick Iuppa, one of the premier designers of interactive media, has worked for Walt Disney Productions, Paramount Pictures, Hewlett Packard and Apple Computer among others. Formerly Vice President and Creative Director for Paramount Digital Entertainment, he currently leads his own serious game design and development company.

Terry Borst, is a Writers Guild of America (WGA) member with screenwriting credits in feature films, episodic television, and videogames, including the award-winning Wing Commander franchise. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.