Shopping Cart
Your cart is empty.

        We accept PayPal, Visa & Mastercard
        through our secure checkout.



Game Maker's Apprentice

Game Maker's Apprentice
Your Price: $42.00 CDN
Author: Jacob Habgood & Mark Overmars
Publisher: Apress
Format: Softcover with instructional DVD
# of Pages: 366
Pub. Date: 2006
ISBN-10: 1590596153
ISBN-13: 9781590596159

About the Book:

Game Development for Beginners.

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

The Game Maker tool allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so.

The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The Game Makers Apprentice also includes a DVD containing Game Maker software and all of the game projects that are created in the book plus a host of professional-quality graphics and sound effects that you can use in your own games.

What people say:

"Clearly written and illustrated — a superb introduction to interactive entertainment for our future generation of game creators." — Ricki Martin, World Art Lead, Electronic Arts

"Provides an excellent first step into game development; teaching game concepts, terminology, and logic." — Mark Swinhoe, Senior Programmer, Sony Computer Entertainment Europe

"A wealth of game creation know-how presented in a fun and interactive way." — James Graves, Game Programmer, Circle Studio

"A fun and accessible guide to design to design and programming for gamers who want to develop their own ideas." — Dr. Judy Robertson, Lecturer in Game Design, Glasgow Caledonian University

About the Authors:

Jacob Habgood worked in the UK Games Industry for seven years, writing console games for Gremlin Interactive and Infogrames/Atari. During this time he contributed to a wide range of titles and lead the programming teams on MicroMachines (PS2, X-Box and Game Cube) and Hogs of War (PlayStation). Jacob is now a doctoral student at the University of Nottingham, researching the educational potential of computer games. As part of this research, Jacob runs clubs and workshops teaching children and teenagers how to make their own computer games.

Mark Overmars is a full professor in Computer Science at Utrecht University in the Netherlands. Here he heads the centre for Advanced Gaming and Simulation. One of his research domains is computer games. He is one of the founders of the Utrecht Platform for Game Education and Research and teaches courses on computer game design at Utrecht University. Mark is the author of many software packages. In particular, he is the author of the Game Maker software package which will be used as development tool in this book.