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Real-time 3D Character Animation
Real-time 3D Character Animation
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Author: Nik Lever Publisher: Focal Press Format: Softcover with companion CD # of Pages: 496 Pub. Date: 2002 ISBN-10: 0240516648 ISBN-13: 9780240516646
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About the Book:
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation game with characters running and leaping through an exciting landscape and wondered how it was done? If so then Real-time 3D Character Animation will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The companion CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.
Key features of Real-time 3D Character Animation include:
• Learn how to create and program real-time 3D character animation using the Visual C++ source code on the companion CD-ROM
• Get up to speed with compression, vital for distribution of your games across the Internet
• Improve your most marketable skills — see how you can import data from LightWave 3D and 3D Studio Max
What people say:
"By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book." — Jeff Lander in Game Developer Magazine
"Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further." — Edge Magazine
About the Author:
Nik Lever is Managing Director of Catalyst Pictures Ltd, UK, producing games for Kellogg's, Coca-Cola and other blue chip companies.
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