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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Your Price: $24.95 CDN
Author: Evan Skolnick
Publisher: Watson-Guptill
Format: Softcover
# of Pages: 208
Pub. Date: 2014
ISBN-10: 0385345828
ISBN-13: 9780385345828

About the Book:

Unlock your game's narrative potential!

With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process – by all members of the team. Based in part on his long-running Game Developers Conference (GDC) tutorial, this book on the basics of storytelling in games is designed to make every game developer who reads it a stronger storyteller and a better collaborator with professional game writers.

This clear, concise "class in a book" pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team's shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Evan Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today's savvy gamers back time and time again.

What people say:

"As far as we're concerned, there isn't a better gateway into game narrative design." — Career Gamer

"Fascinating stuff for anyone interested in games as a storytelling medium." — News & Observer

"There's a lot of information that's covered, but presented straight-forwardly with plenty of examples." — Our Thoughts Precisely

"It is worth buying the book just to read how Skolnick defines [ludonarrative harmony/dissonance] with concrete examples from past and existing games." — Gameindustry.com

"I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with." — Game Vortex

About the Author:

Evan Skolnick is an American game writer, narrative designer, and educator with over twenty-five years of story and game development experience at world-class entertainment companies such as Marvel, Activision, and Lucasfilm. An active freelance game writer and international speaker, he has imparted knowledge to over a thousand working game development professionals.